🧊 Blender

Blender is where I go to think visually.

What started as curiosity turned into a habit of making things just to see if I could. Product-style renders, looping animations, lighting tests, and small visual ideas that help me understand how form, light, and motion work together.

Not everything here has a purpose beyond learning the tool and trusting the process.

Some experiments land. Some do not. All of them move things forward.

Spinning Headphones

Turntable-style product loop focused on lighting, reflections, and clean motion.

Product

Fluid Physics Simulation

A physics-driven sim exploring motion, timing, and render readability.

Simulation

Product Reveal

A reveal-style animation built around pacing, lighting hits, and a satisfying payoff.

Motion